Cedric Profijt
Environment Lead
The Netherlands · work@cedricprofijt.com · IMDb · LinkedIn · cedricprofijt.com
Solving problems where you need both technical and creative solutions are my favourite things. Having worked on both sides of the spectrum, I enjoy tackling complex issues, with a focus on efficiency, while ensuring the final shot looks amazing. Over 12 years of experience in visual effects.
Work experience
SubmarineLead Environment Artist
Amsterdam, The Netherlands (hybrid) · 09.2026
- Lead environment artist at the start of an animated feature (the project was later postponed).
DIGIC PicturesLead Environment Artist
Remote · 04.2026 – 07.2026
- Lead environment artist on the Magic: The Gathering TV series.
- Led a team of up to ~14 artists and translated art direction into actionable approaches.
WPP ProductionHoudini Environment Artist
Remote · 03.2025 – 03.2026
- Created procedural cities and natural environments in Houdini, building on earlier city-generation work.
- Worked closely with art directors and the lead to refine procedural setups and improve the visual result.
Think Tank Training CentreHoudini Course Creator & Global Mentor
Remote · 01.2024 – 01.2025
- Created a 10-week course: procedural modelling for environments in Houdini.
- Global Mentor for the Houdini track, helping students with environments and good-looking shots.
REALTIMELead Environment Artist
Remote, UK · 03.2024 – 11.2024
- Environment lead on the Steel Hunters cinematic: mostly managing a team of ~10 artists and optimising workflows and pipelines.
- Led a small team on the Monster Hunter Outlanders teaser under a tight deadline, with a lot more hands-on work.
REALTIMELead Environment Artist / Lead Houdini Environment TD
Remote, UK · 05.2023 – 10.2023
- Environment lead on the award-winning Jurassic Park: Survival cinematic.
- Helped the studio and artists move from 3ds Max to Houdini, and improved workflows for large multi-shot environments.
Rockin VFX StudioMatte Painter
Remote · 02.2023 – 04.2023
- Digital matte painting for music videos and commercials.
DNEGSenior Environment TD
Remote · 12.2022 – 04.2023
- Houdini procedural environment art and setup optimisation in Clarisse on Coyote vs. Acme, including most of the shots in the trailer.
- Matte paintings for Fast X.
FramestoreSenior Digital Matte Painter
Remote · 05.2022 – 10.2022
- The Crown season 5 and The Guardians of the Galaxy Holiday Special.
- Matte paintings for Apple Vision Pro environment backdrops, combining 2D with 3D space in Nuke so they hold up in stereoscopic depth.
- Commercials for Paramount+, EE (iPhone) and ASDA (Elf).
KONTROLConcept Artist
12.2021 – 02.2022
- Concepts for The Peripheral season 1.
Digital DomainSenior 3D Environment Artist
Montreal, Canada · 04.2021 – 10.2021
- Built a tool in Houdini that automated city street creation (roads, sidewalks, signs, streetlights, crossings and moving vehicles) for Black Adam.
- Scatter systems, procedural hoodoos and detailed foreground environments in Gaea for Lost in Space.
ScanlineVFXSenior Houdini Environment Artist / DMP
Montreal, Canada · 01.2020 – 04.2021
- Started as a digital matte painter: 3D environments and matte paintings for Free Guy, The Suicide Squad, Zack Snyder's Justice League, Shang-Chi and The Wheel of Time.
- From 10.2020: senior Houdini environment artist on Shang-Chi and Moonfall, building Houdini tools for large environments, from DEM optimisation to scattering.
- Due to a lack of available talent during COVID-19 I was responsible for an enormous number of shots.
Filmmore3D Environment Artist / Matte Painter
The Netherlands · 11.2019 – 12.2019
- Matte paintings and 3D environments for Quo Vadis, Aida? and The Consequences.
Umedia VFX3D Environment Artist / Matte Painter
Brussels, Belgium · 10.2019
- Matte paintings and 3D environment setup for Poly.
Method StudiosDigital Matte Painter / Concept Artist
Vancouver, Canada · 02.2019 – 05.2019
- Digital matte painting and concepts for the Snowpiercer TV series.
Umedia VFXDigital Matte Painter
Brussels, Belgium · 09.2018 – 02.2019
- Matte paintings and concepts for Mortal, Extra Ordinary and The Ash Lad: In Search of the Golden Castle.
Framestore3D Environment Artist / Matte Painter
Montreal, Canada · 04.2018 – 08.2018
- Matte painting, visual development and 3D environments for Dumbo.
RiseFXMatte Painter / Concept Artist
Stuttgart, Germany · 04.2017 – 12.2017
- Jim Button and Luke the Engine Driver: DMP environments from concept to final matte painting in Photoshop and Nuke.
- Dark season 1 and Babylon Berlin.
Pixomondo3D Environment Artist / Matte Painter
Stuttgart, Germany · 09.2016 – 03.2017
- Full 3D, 2D and concept environment work for Game of Thrones season 7.
- Iron Sky: The Coming Race and Sky Hunter.
Hula Hoop VFXFreelance Matte Painter
Remote · 02.2017
- Matte painting for the Gravel game cinematic.
Bottleship VFXCG Generalist
Sofia, Bulgaria · 07.2016 – 09.2016
- The Bombing (released internationally as Air Strike) and the award-winning experimental short Firebird.
Method StudiosCompositor / DMP
London, UK · 07.2015 – 11.2015
- The Hateful Eight, Geostorm and an Exxon commercial.
Education
Netherlands Film AcademyBachelor's Degree
Amsterdam, The Netherlands · 09.2010 – 06.2014
Graduated in Visual Effects. During the studies we learned about all film areas, such as camera, producing, sound etc.
Skills
- Houdini
- Maya
- Photoshop
- Gaea
- Nuke
- SpeedTree
- Karma
- Solaris
- USD
- Substance
- V-Ray
Favourite projects
Jurassic Park: Survival
First project where I was officially a lead, and it was a great experience. I loved the team, the project IP, and the result we achieved.
Game of Thrones
As I read the first A Song of Ice and Fire books when I was younger, I was absolutely delighted when I got to work on this show.
Steel Hunters
For this cinematic we had lots of freedom to design the environments, create workflows and figure out best practices for large environments with many shots. We had a great and smart team that kept pushing the limits.