Today seemed to be a like any other, but out of the blue, storms raged across the oceans and me and me hearties were struggling to stay afloat, but then our mermaid came to rescue us.
This weekend I’ve been getting more into Clarisse 4. It’s a great software that is pretty stable for me, compared to 3. I managed around 5/6 hours of working without crashing, using billions of polygons and many assets and shaders.
Another amazing feature of Clarisse are the shading layers. Its basically assigning shaders/displ based on names(and probably more).
For example: Say I got 100 plants, with a few specific shaders. I dont want to hand place these everytime per object, or when objects get replaced etc. I can just make a rule that says: If the name is “plant0” then apply shader “plant_shd_01”. Now all plants that start with that naming convention (so probably plants 0 to 9) will get shader plant_shd_01 assigned. It saves so much time and is very procedural. Great stuff.
I’ve discovered that the Disney principled shader doesn’t support double sided shaders yet on my geo (it did work on the basic Clarisse geometries), so I had to replace all shaders by the standard shader(Clarisse version of Arnold alSurface).