Asso’n as we disturbd the old house of the krazy witch she put her magic on us. She threw us HIGH into the sky, so far we could see the bulges of the oceans, up and up we went and the oceans were then the size of mere pearls! BLUE pearls! Further and further we […]
The frozen ocean was almost alive, as if it was trying to get aboard our ship! The icy fingers reaching out and trying to take us down with them. Thaumas must hate us being here. Been busy trying some more scatter settings and shader settings. Also gave an attempt at snow, which then became ice.
You know that feeling of walking on the beach, crabs crushing under your boots? Well… no longer. I created my own scatter map, or should I say decimate map? Was a puzzle but its nice and interactive yet. Probably with some experimentation I’ll work out some kinks. Can be any object at this point. For […]
Arrows flung around us, but we’ve been here before, and are more experienced than our opponents. We position ourselves just out of shot and force them to work for us, in the way we are at a benefit. I’ve been making some buildings, setting up a project and finding references etc. played with some VDB’s […]
Today seemed to be a like any other, but out of the blue, storms raged across the oceans and me and me hearties were struggling to stay afloat, but then our mermaid came to rescue us. This weekend I’ve been getting more into Clarisse 4. It’s a great software that is pretty stable for me, […]